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Post by jimcallumuk1812 on Nov 3, 2010 7:39:19 GMT -5
I’m slightly bewildered by and slightly impressed by the scoring.
Solo play seems to work much the same as before except for drums it seems easier to get gold stars because you can awitch of the fills and get additional points for playing he notes that would have been covered and you don’t lose points if you delay overdrive when you would usually have had a few fills.
Band play seems designed to stop the stigma of playing with non-Expert players that has always existed as you still get an individual score for the song as an Expert player even if the other player(s) is on a lower difficulty. This a great because whan I’m playing with my girlfriend or my local band (who don’t play on Expert much of the time) the scores for me still count.
I am curious as to whether the individual score in band play is the same as in solo – ie is the maximum possible individual song for a song higher in band play than it is in solo?
But of course you can still play with an all Expert band to go for the band high scores. But then presumably there is a best combination of instruments (as with 4 you don’t get a vocal score) for that as well as a best overdrive path ie bass, guitar, drums and vox may have a higher possible score than bass, guitar, drums and keyboards.
Any thoughts on the scoring, I am definitely edging towards liking it more so far.
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Post by wadopotato79 on Nov 3, 2010 8:05:20 GMT -5
I'd agree that scoring is MUCH easier with drums, but I don't think it is due to the fill/no fill option. If you watch a drummer's score while the pre-crash green glow is to the right, it does not increase. I think the increased scoring is due to some of the OD phrases giving you 1/2 a bar of OD instead of the normal 1/4 bar. Still not sure why some of them do that, but I've noticed that I'll go from no OD to 1/2 a bar and an activation. Pretty much works like a unison bonus, even when you are solo. Maybe those are spots where there WOULD be a unison bonus if you were playing along with a guitar or bass.
With the exception of Llama (still haven't passed it on expert), I got at least 5 stars on everything. Don't think that would have happened without the extra OD and I play with old version of fills for activation.
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Post by vw_fetish on Nov 3, 2010 8:08:11 GMT -5
I am curious as to whether the individual score in band play is the same as in solo – ie is the maximum possible individual song for a song higher in band play than it is in solo? I've been thinking about this lately as well. I haven't done the research, but I wonder if your individual score (while playing in a band) would be the same as if playing solo, or do they actually take into account 'unison bonuses'. If 'unison bonuses' are counted toward your score, then this is a clear disadvantage to players who generally play solo and try to climb the leaderboards with specific OD paths. BUT, I don't see how it can work the other way, since there is always the chance of chaining OD after a bonus that otherwise wouldn't have been possible without the bonus.
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Post by Saccian on Nov 4, 2010 0:16:06 GMT -5
Well it finally arrived on Friday and I’m enjoying it so far but I was away all weekend so haven’t played much. A couple of questions for those who have had the game longer than me: 1) Can you assign your stand ins to specific instruments as they seem to randomly play different stuff and I can’t find a way to assign a character to a specific instrument. 2) I read somewhere that not all RB1 songs are playable in RB3 – is this correct (besides the 4 you couldn’t play in RB2)? 3) No keyboard over in the UK yet – when playing online is it either 3 instruments and a singer or 4 instruments and no singer (or just one who doesn’t score)? Can it be any combination of instruments? 4) How come all the Pearl Jam tracks have harmonies but no other DLC does? 5) Are all tracks charted for Pro drums because an awful lot seem to be? These may be obvious questions but I haven’t had a lot of chance to try it out yet. You may already have your answers to these questions but I figured I would replay anyway. 1 - There was a thread on the Rock Band forums that covered most of the examples of how it works but now I can't find the darn thing. The quick answer is 'kinda'. Two things really mess up the order. One is if the character you select is also a stand-in, the order is set to say Preset Order A. If you choose a different instrument, usually two of the stand-ins swap instruments and depending upon which instrument you are the order seem to change around a bit. I know that probably doesn't make much sense, but in essence, if you always play guitar, your line up will always be the same. If you always play bass, it might be slightly different, but always the same. Also, the game will often switch out the drum and vocalist if they are different gender to fit the gender for the singer of the actual song. If you mess around with it a lot, you can almost have what you may be looking for, but ultimately there is no permanent XXX always sings, YYY always plays guitar etc. I think it works best if your character is not a stand in although it will still switch things up to match gender for the vocals. 2. Chuck already got this one. 3. As far as I am aware the max you can have for online play is: 1 singer, 1 drummer, and 2 between Guitar/Bass/Keyboard. I don't think all instrument mode is available online, but I could be wrong. You can't have a vox/keys/guitar/bass band without All Instrument Mode which I find silly. 4. There is a thread on Rockband.com about that too, I never read it though. 5. I thought all the on disc ones were and all future DLC. RBN seems broken though.
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Post by Saccian on Nov 4, 2010 0:27:26 GMT -5
As far as scoring is concerned, I am pretty sure the game only takes into account 'your' overdrive when registering the solo scores. So far I find I rarely beat my solo scores when I play in a band mode because I use my OD for highest band multiplier rather than at optimal times for the guitar chart. That is my theory though, I haven't read anything to prove that.
There is a loophole people have found though and some people apparently have been abusing it. What they do is co-ordinate so that a band member fails out right when overdrive would no longer be optimum so that Player A who is going for the high score can re-deploy their OD at a part that is better.
For example, let's say you, Player A, have 3/4's of an OD bar full and are coming up to a part that has many quick 3 note chords for 8 beats but then slows down or has no notes for 16 beats and then the following 8 beats has another set of many chordes. Normally you would deploy your OD to catch the first 8 beats with lots of notes and then be stuck with the less notes for the last two thirds of your OD deployment.
What happens with this cheat is Player A uses OD at Part 1 with all the 3 note chords, then Player B fails out at the start of the slow part stopping Player A's OD from going down. Then Player C saves Player B and Player A re-deploys OD at the second set of the 3 note chords. With this method the band player's score will be unreachable by any player playing solo. Most people on the RB forums consider this a cheat that needs patched. I do too actually.
So far, stopping of OD due to a band mate failing is the only difference in scoring from band play compared to solo play that I am aware of.
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